build: add a fast local build mode

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Felitendo committed 2026-09-18 00:13:34 +02:00
1 parent ae13fb44a3
commit 01c84cec6f
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@@ -236,6 +236,9 @@ scripts/check.sh # assert the patches still do what they claim
scripts/build.sh # build installers into build/artifacts
```
`FAST=1 scripts/build.sh` builds with thin link-time optimization instead of the full one, which
roughly halves the Rust build at the cost of a few megabytes. Releases are built without it.
`build/` is scratch space and is never committed.
## Working on the patches
+9
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@@ -97,6 +97,15 @@ fi
# v1.2.3-2 from v1.2.3, since the app's own version cannot carry it.
export MODRINTH_ENHANCED_REVISION="${MODRINTH_ENHANCED_REVISION:-1}"
# A local build to try something out does not need the last few percent of the
# release profile. Thin LTO across several cores takes well under half the time
# of the full one, for an installer some megabytes larger.
if [ -n "${FAST:-}" ]; then
export CARGO_PROFILE_RELEASE_LTO=thin
export CARGO_PROFILE_RELEASE_CODEGEN_UNITS=16
warn "FAST is set, so this build is optimized less than a release"
fi
# Emptied before the build, not after it: a build that fails halfway would
# otherwise leave the previous run's installers sitting here, where
# scripts/check.sh would happily pass them off as this build's output.