fix: smooth the bubble's open and close

This commit is contained in:
Felitendo committed 2026-09-22 21:44:55 +02:00
1 parent 77ae883b98
commit d1a590bb50
2 files changed
+100 -52

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+92 -48
View File
@@ -4,9 +4,10 @@
// opens up, shows the face while it looks, and closes again.
//
// The choreography is Glance's: entering, the island slides in first and grows
// a moment later; leaving, it shrinks first and slides away after. Growing is
// a spring that overshoots a little, shrinking does not. While it scans the
// content breathes, so it reads as looking rather than stuck.
// a moment later; leaving, it shrinks first and slides away as it finishes.
// Growing overshoots a little, shrinking does not, and both end on time rather
// than creeping in. The content grows and shrinks with the island. While it
// scans the content breathes, so it reads as looking rather than stuck.
//
// "full" is the open island with the face in it. "minimal" is a small pill
// with a lock on one side and the face on the other.
@@ -28,9 +29,13 @@ Item {
property bool positioned: false
property bool expanded: false
// Which way it is going. Set before the change it is about, so the
// animations below have the matching curve by the time they start.
property bool opening: false
function choreograph() {
if (wantOpen) {
opening = true
slideOut.stop()
closeDone.stop()
positioned = true
@@ -38,6 +43,7 @@ Item {
expandLater.restart()
}
} else {
opening = false
expandLater.stop()
expanded = false
slideOut.restart()
@@ -61,16 +67,24 @@ Item {
}
Timer {
id: closeDone
interval: Theme.slideDuration + 60
interval: Theme.slideOutDuration + 60
onTriggered: if (root.bubble) root.bubble.closed()
}
// What the face shows, from the phase.
readonly property string glyphMode: phase === "success" ? "success"
: phase === "failure" ? "failure"
: phase === "lockout" ? "lockout"
: phase === "scanning" ? (bubble.faceSeen ? "tracking" : "scanning")
: "idle"
// The phase on screen. Closing keeps the last one, so the tick does not
// turn back into a face on its way out.
property string shownPhase: "idle"
onPhaseChanged: {
if (phase !== "hidden") {
shownPhase = phase
}
if (phase === "failure" && minimal) {
pillShake.restart()
}
}
// What the face shows.
readonly property string glyphMode: shownPhase === "scanning" ? (bubble.faceSeen ? "tracking" : "scanning") : shownPhase
// -- the breathing while it scans
property real pulse: 0
@@ -96,7 +110,6 @@ Item {
// -- the minimal pill shakes as a whole; the full island shakes its face
property real shake: 0
onPhaseChanged: if (phase === "failure" && minimal) pillShake.restart()
SequentialAnimation {
id: pillShake
NumberAnimation { target: root; property: "shake"; to: -10; duration: 55; easing.type: Easing.OutQuad }
@@ -111,22 +124,45 @@ Item {
readonly property real targetWidth: root.expanded ? (root.minimal ? Theme.minimalWidth : Theme.openWidth) : Theme.closedWidth
readonly property real targetHeight: root.expanded ? (root.minimal ? Theme.minimalHeight : Theme.openHeight) : Theme.closedHeight
// How far open it is, for the content that grows with it.
readonly property real fit: Math.min(width / Theme.openWidth, height / Theme.openHeight)
width: targetWidth
height: targetHeight
// Growing overshoots a little; shrinking settles without bouncing.
Behavior on width { SpringAnimation { spring: root.expanded ? 3.4 : 6; damping: root.expanded ? 0.28 : 0.9; epsilon: 0.25 } }
Behavior on height { SpringAnimation { spring: root.expanded ? 3.4 : 6; damping: root.expanded ? 0.28 : 0.9; epsilon: 0.25 } }
// Growing overshoots sideways more than down, so the bottom edge does
// not sag.
Behavior on width {
NumberAnimation {
duration: root.opening ? Theme.growDuration : Theme.shrinkDuration
easing.type: root.opening ? Easing.OutBack : Easing.OutCubic
easing.overshoot: 1.6
}
}
Behavior on height {
NumberAnimation {
duration: root.opening ? Theme.growDuration : Theme.shrinkDuration
easing.type: root.opening ? Easing.OutBack : Easing.OutCubic
easing.overshoot: 0.9
}
}
x: (root.width - width) / 2 + root.shake
y: root.positioned ? Theme.topGap : -height - 30
Behavior on y { NumberAnimation { duration: Theme.slideDuration; easing.type: Easing.OutCubic } }
// Off screen by a fixed amount. A target that followed the shrinking
// height would restart the slide every frame and hold it back.
y: root.positioned ? Theme.topGap : -Theme.closedHeight - 20
Behavior on y {
NumberAnimation {
duration: root.opening ? Theme.slideInDuration : Theme.slideOutDuration
easing.type: root.opening ? Easing.OutCubic : Easing.InCubic
}
}
Rectangle {
id: shape
anchors.fill: parent
color: Theme.panel
radius: root.expanded && !root.minimal ? Math.min(Theme.openRadius, height / 2) : height / 2
// From size alone, so it cannot jump when the island turns.
radius: root.minimal ? height / 2 : Math.min(Theme.openRadius, height / 2)
layer.enabled: true
layer.effect: MultiEffect {
@@ -139,41 +175,49 @@ Item {
}
}
// -- full: the face, and a line of text under it
// -- full: the face, and a line of text under it. Laid out at the
// open size and scaled with the island, so it never pokes out.
Item {
id: full
anchors.fill: parent
width: Theme.openWidth
height: Theme.openHeight
anchors.centerIn: parent
visible: !root.minimal
opacity: root.expanded ? 1 - 0.35 * root.pulse : 0
scale: root.expanded ? 1 - 0.03 * root.pulse : 0.3
Behavior on opacity { enabled: !pulseAnimation.running; NumberAnimation { duration: 220 } }
Behavior on scale { enabled: !pulseAnimation.running; NumberAnimation { duration: 260; easing.type: Easing.OutCubic } }
scale: island.fit
opacity: root.expanded ? 1 : 0
Behavior on opacity { NumberAnimation { duration: root.opening ? 260 : 120 } }
readonly property bool hasMessage: root.bubble && root.bubble.message.length > 0
FaceGlyph {
id: glyph
width: 100
height: 100
anchors.horizontalCenter: parent.horizontalCenter
y: full.hasMessage ? 28 : 40
Behavior on y { NumberAnimation { duration: 220; easing.type: Easing.OutCubic } }
mode: root.glyphMode
}
Item {
anchors.fill: parent
opacity: 1 - 0.35 * root.pulse
scale: 1 - 0.03 * root.pulse
Text {
anchors.horizontalCenter: parent.horizontalCenter
anchors.bottom: parent.bottom
anchors.bottomMargin: 20
width: parent.width - 32
horizontalAlignment: Text.AlignHCenter
elide: Text.ElideRight
text: root.bubble ? root.bubble.message : ""
color: root.phase === "failure" || root.phase === "lockout" ? Theme.textDetail : Theme.textSecondary
font.pixelSize: 13
font.weight: Font.Medium
opacity: full.hasMessage ? 1 : 0
Behavior on opacity { NumberAnimation { duration: 200 } }
FaceGlyph {
id: glyph
width: 100
height: 100
anchors.horizontalCenter: parent.horizontalCenter
y: full.hasMessage ? 28 : 40
Behavior on y { NumberAnimation { duration: 220; easing.type: Easing.OutCubic } }
mode: root.glyphMode
}
Text {
anchors.horizontalCenter: parent.horizontalCenter
anchors.bottom: parent.bottom
anchors.bottomMargin: 20
width: parent.width - 32
horizontalAlignment: Text.AlignHCenter
elide: Text.ElideRight
text: root.bubble ? root.bubble.message : ""
color: root.shownPhase === "failure" || root.shownPhase === "lockout" ? Theme.textDetail : Theme.textSecondary
font.pixelSize: 13
font.weight: Font.Medium
opacity: full.hasMessage ? 1 : 0
Behavior on opacity { NumberAnimation { duration: 200 } }
}
}
}
@@ -183,15 +227,15 @@ Item {
anchors.fill: parent
visible: root.minimal
opacity: root.expanded ? 1 : 0
Behavior on opacity { NumberAnimation { duration: 200 } }
Behavior on opacity { NumberAnimation { duration: root.opening ? 200 : 120 } }
LockGlyph {
width: 18
height: 18
anchors.verticalCenter: parent.verticalCenter
x: 16
open: root.phase === "success"
color: root.phase === "failure" || root.phase === "lockout" ? Theme.failure : Theme.textPrimary
open: root.shownPhase === "success"
color: root.shownPhase === "failure" || root.shownPhase === "lockout" ? Theme.failure : Theme.textPrimary
}
FaceGlyph {
+8 -4
View File
@@ -34,8 +34,12 @@ QtObject {
readonly property int minimalHeight: 40
readonly property int topGap: 6
// Enter: slide down, then grow. Leave: shrink, then slide up.
readonly property int slideDuration: 250
readonly property int expandDelay: 160
readonly property int slideOutDelay: 180
// Enter: slide down, then grow with a small overshoot. Leave: shrink
// without one, and slide up while it finishes.
readonly property int slideInDuration: 280
readonly property int expandDelay: 150
readonly property int growDuration: 460
readonly property int shrinkDuration: 280
readonly property int slideOutDelay: 150
readonly property int slideOutDuration: 240
}