Files
face-unlock/src/agent/main.cpp
T

375 lines
14 KiB
C++

// SPDX-License-Identifier: GPL-3.0-or-later
//
// face-unlock-agent: the part in the user's session.
//
// (no arguments) stay in the background: unlock the lock screen by face,
// and show the bubble for every scan
// --enroll open the window that sets up a face
// --lock lock the screen: with face-unlock's own lock screen
// where the lock screen is a program of its own (Hyprland,
// Niri), else through logind with the desktop's
// --demo play the bubble's animations once, for trying out a
// style (--bubble-style minimal) and for screenshots
// --choose-lock-screen
// open the window that asks which lock screen to use
// where it is a program of its own, and print the answer
// --has-own-lock for the menu: exits 0 when this build has face-unlock's
// own lock screen (see SessionLock::built)
#include "agentsocket.h"
#include "bubblecontroller.h"
#include "bubbleservice.h"
#include "bubblewindow.h"
#include "enrollcontroller.h"
#include "lockcontroller.h"
#include "lockpreview.h"
#include "lockscreencontroller.h"
#include "locktext.h"
#include "sessionlock.h"
#include "userconfig.h"
#include "wallpaper.h"
#include "wayland.h"
#include "buildconfig.h"
#include <KLocalizedQmlContext>
#include <KLocalizedString>
#include <QCommandLineParser>
#include <QDBusConnection>
#include <QDBusMessage>
#include <QFile>
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QQmlEngine>
#include <QScreen>
#include <QTimer>
#include <QWindow>
#include <cstdio>
#include <cstring>
#include <sys/socket.h>
#include <sys/un.h>
#include <unistd.h>
namespace
{
int runEnroll(QGuiApplication &app, const QString &name)
{
app.setQuitOnLastWindowClosed(true);
EnrollController controller;
controller.setName(name);
QQmlApplicationEngine engine;
KLocalization::setupLocalizedContext(&engine);
engine.setInitialProperties({{QStringLiteral("controller"), QVariant::fromValue(&controller)}});
engine.loadFromModule(QStringLiteral("FaceUnlock"), QStringLiteral("Enroll"));
if (engine.rootObjects().isEmpty()) {
return 2;
}
int code = 1;
QObject::connect(&controller, &EnrollController::completed, &app, [&code](bool ok) {
code = ok ? 0 : 1;
QCoreApplication::quit();
});
app.exec();
return controller.state() == u"done" ? 0 : code;
}
// The window of --choose-lock-screen. Prints "own" or "yours" for the menu,
// which carries it out.
int runChooseLockScreen(QGuiApplication &app)
{
app.setQuitOnLastWindowClosed(true);
UserConfig config;
// Both choices show this screen as it would look: face-unlock's lock
// screen as it is, with a scan going on, and the user's own rebuilt.
const QScreen *screen = QGuiApplication::primaryScreen();
const QString output = screen ? screen->name() : QString();
const QSize size = screen ? screen->size() : QSize(1920, 1080);
const QUrl desktop = Wallpaper::pick(Wallpaper::forLock({}), output);
const QUrl ownWallpaper = config.lockWallpaper().isEmpty() ? desktop : Wallpaper::pick(Wallpaper::forLock(config.lockWallpaper()), output);
const QString locker = LockPreview::locker();
LockScreenController lock;
lock.setBlur(config.lockBlur());
BubbleController bubble(&config);
bubble.scanStarted();
// A scan that goes on: the bubble closes by itself after a while.
QTimer rescan;
QObject::connect(&rescan, &QTimer::timeout, &bubble, &BubbleController::scanStarted);
rescan.start(20000);
QQmlApplicationEngine engine;
KLocalization::setupLocalizedContext(&engine);
engine.setInitialProperties({{QStringLiteral("current"), config.lockScreenStyle()},
{QStringLiteral("locker"), locker},
{QStringLiteral("widgets"), LockPreview::widgets(locker, size, output, desktop)},
{QStringLiteral("screenSize"), size},
{QStringLiteral("ownWallpaper"), ownWallpaper},
{QStringLiteral("lock"), QVariant::fromValue(&lock)},
{QStringLiteral("bubble"), QVariant::fromValue(&bubble)}});
engine.loadFromModule(QStringLiteral("FaceUnlock"), QStringLiteral("LockChoice"));
auto *window = engine.rootObjects().isEmpty() ? nullptr : qobject_cast<QWindow *>(engine.rootObjects().constFirst());
if (!window) {
return 2;
}
// Shown only now, at the size its texts need (see LockChoice.qml).
window->show();
app.exec();
const QString answer = window->property("answer").toString();
if (answer.isEmpty()) {
return 1;
}
std::printf("%s\n", qPrintable(answer));
return 0;
}
// Where --lock tells the command that ran it that the screen is locked, when
// it forked to stay behind as the lock screen. -1: it did not.
int readyFd = -1;
void signalReady(bool ok)
{
if (readyFd >= 0) {
if (ok) {
[[maybe_unused]] const ssize_t n = write(readyFd, "1", 1);
}
close(readyFd);
readyFd = -1;
}
}
// Whether an agent listens on its socket. Asked before Qt is up, to decide
// whether to fork.
bool agentListening()
{
const char *runtime = getenv("XDG_RUNTIME_DIR");
if (!runtime) {
return false;
}
sockaddr_un addr{};
addr.sun_family = AF_UNIX;
const int len = snprintf(addr.sun_path, sizeof(addr.sun_path), "%s/face-unlock/agent.socket", runtime);
if (len <= 0 || size_t(len) >= sizeof(addr.sun_path)) {
return false;
}
const int fd = socket(AF_UNIX, SOCK_STREAM | SOCK_CLOEXEC, 0);
const bool ok = fd >= 0 && connect(fd, reinterpret_cast<sockaddr *>(&addr), sizeof(addr)) == 0;
if (fd >= 0) {
close(fd);
}
return ok;
}
// With no agent running, --lock stays behind as the lock screen until it is
// unlocked. The command that asked for it returns as soon as the screen is
// locked, the way swaylock -f does: an idle daemon locking before sleep
// waits for that, and not a moment longer.
void forkForLock(int argc, char **argv)
{
bool lock = false;
for (int i = 1; i < argc; ++i) {
lock = lock || std::strcmp(argv[i], "--lock") == 0;
}
int fds[2];
if (!lock || agentListening() || pipe(fds) != 0) {
return;
}
const pid_t pid = fork();
if (pid < 0) {
close(fds[0]);
close(fds[1]);
return;
}
if (pid > 0) {
close(fds[1]);
char c = 0;
const bool locked = read(fds[0], &c, 1) == 1;
_exit(locked ? 0 : 1);
}
close(fds[0]);
setsid();
readyFd = fds[1];
}
// Plasma and GNOME lock with their own lock screen when logind asks them to,
// as `loginctl lock-session` does.
int lockThroughLogind()
{
const QString id = qEnvironmentVariable("XDG_SESSION_ID");
QDBusMessage call = QDBusMessage::createMethodCall(QStringLiteral("org.freedesktop.login1"),
QStringLiteral("/org/freedesktop/login1"),
QStringLiteral("org.freedesktop.login1.Manager"),
QStringLiteral("LockSession"));
call << (id.isEmpty() ? QStringLiteral("auto") : id);
const QDBusMessage reply = QDBusConnection::systemBus().call(call);
if (reply.type() == QDBusMessage::ErrorMessage) {
qWarning("logind would not lock: %s", qPrintable(reply.errorMessage()));
return 1;
}
return 0;
}
// The whole life of a bubble, twice: a face that is recognised after a blink,
// then one that is not. Last, a camera another program has.
void scheduleDemo(BubbleController *bubble)
{
const QList<std::pair<int, std::function<void()>>> steps = {
{300, [bubble] { bubble->scanStarted(); }},
{900, [bubble] { bubble->faceFound(); }},
{1900, [bubble] { bubble->hint(QStringLiteral("blink")); }},
{3000, [bubble] { bubble->succeeded(); }},
{5600, [bubble] { bubble->scanStarted(); }},
{6200, [bubble] { bubble->faceFound(); }},
{7800, [bubble] { bubble->failed(QStringLiteral("mismatch")); }},
{11000, [bubble] { bubble->failed(QStringLiteral("camera-busy")); }},
{14000, [] { QCoreApplication::quit(); }},
};
for (const auto &[at, what] : steps) {
QTimer::singleShot(at, bubble, what);
}
}
} // namespace
int main(int argc, char **argv)
{
if (argc == 2 && std::strcmp(argv[1], "--has-own-lock") == 0) {
return SessionLock::built ? 0 : 1;
}
forkForLock(argc, argv);
QGuiApplication app(argc, argv);
app.setApplicationName(QStringLiteral("face-unlock-agent"));
app.setApplicationVersion(QStringLiteral(FU_VERSION));
app.setDesktopFileName(QStringLiteral("io.github.loonixtools.face-unlock-agent"));
KLocalizedString::setApplicationDomain(FU_NAME);
QCommandLineParser parser;
parser.setApplicationDescription(i18n("Face unlock for the lock screen, sudo and admin prompts"));
parser.addHelpOption();
parser.addVersionOption();
const QCommandLineOption enrollOpt(QStringLiteral("enroll"), i18n("Set up a face."));
const QCommandLineOption nameOpt(QStringLiteral("name"), i18n("What to call the new face."), QStringLiteral("name"));
const QCommandLineOption lockOpt(QStringLiteral("lock"), i18n("Lock the screen."));
const QCommandLineOption demoOpt(QStringLiteral("demo"), i18n("Play the bubble's animations once."));
// Not "--style": QGuiApplication takes that one for itself.
const QCommandLineOption styleOpt(QStringLiteral("bubble-style"), i18n("Bubble style for the demo: full or minimal."), QStringLiteral("style"));
const QCommandLineOption chooseOpt(QStringLiteral("choose-lock-screen"), i18n("Ask which lock screen to use, and print the answer."));
parser.addOptions({enrollOpt, nameOpt, lockOpt, demoOpt, styleOpt, chooseOpt});
parser.process(app);
if (parser.isSet(chooseOpt)) {
return runChooseLockScreen(app);
}
if (parser.isSet(enrollOpt)) {
QString name = parser.value(nameOpt);
if (name.isEmpty()) {
name = qEnvironmentVariable("USER");
}
return runEnroll(app, name);
}
const bool lockNow = parser.isSet(lockOpt);
if (lockNow && !SessionLock::available()) {
const int rc = lockThroughLogind();
signalReady(rc == 0);
return rc;
}
app.setQuitOnLastWindowClosed(false);
QQmlEngine engine;
KLocalization::setupLocalizedContext(&engine);
UserConfig config;
if (parser.isSet(styleOpt)) {
config.overrideStyle(parser.value(styleOpt));
}
BubbleController bubble(&config);
// The bubble floats above everything as a layer-shell surface. GNOME has
// none, and a normal window cannot stay on top or pick its place: there
// face-unlock's GNOME Shell extension draws it, from what this tells it.
std::unique_ptr<BubbleWindow> window;
if (Wayland::hasGlobal("zwlr_layer_shell_v1")) {
window = std::make_unique<BubbleWindow>(&engine, &bubble);
}
if (parser.isSet(demoOpt)) {
if (!window) {
qWarning("this desktop has no layer-shell; on GNOME the extension draws the bubble");
return 1;
}
scheduleDemo(&bubble);
return app.exec();
}
AgentSocket socket;
if (AgentSocket::running()) {
if (lockNow) {
return AgentSocket::requestLock() ? 0 : 1;
}
qInfo("an agent is already running in this session");
return 0;
}
socket.listen();
QObject::connect(&socket, &AgentSocket::scanEvent, &bubble, &BubbleController::daemonEvent);
std::unique_ptr<BubbleService> service;
if (!window) {
service = std::make_unique<BubbleService>(&bubble);
}
LockScreenController screen;
std::unique_ptr<SessionLock> sessionLock;
if (SessionLock::available()) {
sessionLock = std::make_unique<SessionLock>(&engine, &bubble, &screen, &config);
SessionLock *lock = sessionLock.get();
QObject::connect(&socket, &AgentSocket::lockRequested, lock, [lock, &socket] {
lock->lock();
if (lock->isConfirmed()) {
socket.confirmLock();
}
});
QObject::connect(lock, &SessionLock::confirmed, &socket, &AgentSocket::confirmLock);
}
LockController lock(&bubble, &config, sessionLock.get(), &screen);
// hyprlock covers the bubble: it can show it as a line of text instead.
std::unique_ptr<LockText> text;
if (sessionLock && !lockNow) {
text = std::make_unique<LockText>(&bubble, &config);
}
if (lockNow) {
// No agent was running, so this one is only here for the lock. It
// goes once the lock is gone and the bubble has finished.
QObject::connect(sessionLock.get(), &SessionLock::lockedChanged, &app, [&bubble](bool locked) {
if (locked) {
return;
}
if (!bubble.shown()) {
QCoreApplication::quit();
}
QObject::connect(&bubble, &BubbleController::shownChanged, qApp, [&bubble] {
if (!bubble.shown()) {
QCoreApplication::quit();
}
});
QTimer::singleShot(5000, qApp, &QCoreApplication::quit);
});
QObject::connect(sessionLock.get(), &SessionLock::confirmed, &app, [] {
signalReady(true);
});
sessionLock->lock();
if (!sessionLock->isLocked()) {
signalReady(false);
return 1;
}
} else if (sessionLock && QFile::exists(SessionLock::markerPath())) {
// The last agent went away with the screen locked, and the compositor
// kept it locked. Take the lock back, so it can be opened again.
sessionLock->lock();
}
return app.exec();
}