Files
middleclick-autoscroll/src/lib/steam.sh
T
Felitendo f42d80598f fix: keep Steam out of an endless update loop
Steam compares its installed files against its manifest at every start and
restores whatever differs, which is why its launcher entry carries
-noverifyfiles. The entry in ~/.config/autostart never got it: it points at
/usr/bin/steam, a shell script, so it fell through the Chromium filter in
mca_autostart_apply and was left alone.

A Steam started at login therefore verified, found the web helper script 46
bytes larger than the manifest says, restored it, and the path unit patched
it straight back - an update dialog that begins again every few seconds and
never finishes. The same client started from the menu was fine, which is
what made it look like a problem of Steam's own.

The autostart entry now carries the switch as well. It follows the Steam
setting rather than the autostart one, because leaving it out while Steam is
patched is exactly what causes the loop.

That covers the entry that exists; a terminal or a script still starts Steam
without the switch. So the patch no longer fights back either: a script that
was patched before, is not patched now, and belongs to a client that is
still running has just been restored by Steam, and doing it again would only
have the two of them undoing each other. It waits for the next apply with
Steam closed - the helper is started once, at the start, so patching it now
would not have helped that session anyway.

Also: Steam does not checksum that script, it compares sizes - the log says
"Verifying file sizes only" - while the comments and the documentation
claimed otherwise. And the status screen now tells a patch that is waiting
from one that is missing, instead of reporting both as not patched yet.
2026-08-24 10:01:27 +02:00

217 lines
7.1 KiB
Bash

# shellcheck shell=bash
#
# Steam.
#
# Steam's interface is CEF, so the feature is there - but Steam builds the
# command line for its web helper itself and offers no way to add to it. The
# only place to get an argument in is the shell script that starts the helper,
# which lives inside Steam's own installation:
#
# ~/.local/share/Steam/ubuntu12_64/steamwebhelper_sniper_wrap.sh
#
# Steam compares the installed files against its manifest at every start - by
# size, not by content - and restores whatever differs, which is why the
# launcher gets -noverifyfiles as well. The trade-off is real and belongs to
# the user, so this is a switch of its own rather than part of the general
# application handling: with verification off, Steam no longer repairs a
# damaged installation by itself.
#
# Every way of starting Steam has to carry that switch, or the two programs
# spend the session undoing each other: Steam restores the script, the watcher
# patches it again, Steam restores it again, and the client never gets past its
# update dialog. So the autostart entry gets it as well as the menu one (see
# mca_autostart_apply), and the patch below stays out of the way of a client
# that is already running.
#
# The file comes back on every client update, and the watcher re-applies the
# patch when that happens.
MCA_STEAM_LAUNCH_FLAG='-noverifyfiles'
# Every place a Steam installation is known to live, resolved and de-duplicated
# because ~/.steam/steam is normally a symlink into ~/.local/share.
mca_steam_roots() {
local candidates=(
"$MCA_XDG_DATA/Steam"
"$HOME/.steam/steam"
"$HOME/.steam/root"
"$HOME/.steam/debian-installation"
"$HOME/.var/app/com.valvesoftware.Steam/.local/share/Steam"
)
local dir real
local -A seen=()
for dir in "${candidates[@]}"; do
[[ -d $dir ]] || continue
real="$(readlink -f -- "$dir" 2>/dev/null)" || continue
[[ -n ${seen[$real]+set} ]] && continue
seen[$real]=1
printf '%s\n' "$real"
done
}
# The script to patch inside a Steam installation. Newer clients start the
# helper through a wrapper inside the container runtime; older ones exec it
# from steamwebhelper.sh directly, and that one forwards its arguments too.
mca_steam_script() {
local root="$1" f
for f in \
"$root/ubuntu12_64/steamwebhelper_sniper_wrap.sh" \
"$root/ubuntu12_64/steamwebhelper.sh"
do
[[ -f $f && -w $f ]] && { printf '%s\n' "$f"; return 0; }
done
return 1
}
mca_steam_installed() {
local root
while IFS= read -r root; do
mca_steam_script "$root" > /dev/null && return 0
done < <(mca_steam_roots)
return 1
}
# mca_steam_running
# Steam records its own process id beside its installation while it runs. The
# file outlives a crash, so the id is checked rather than believed.
mca_steam_running() {
local f pid
for f in \
"$HOME/.steam/steam.pid" \
"$HOME/.var/app/com.valvesoftware.Steam/.steam/steam.pid"
do
[[ -r $f ]] || continue
pid="$(< "$f")"
[[ $pid =~ ^[0-9]+$ ]] || continue
kill -0 "$pid" 2>/dev/null && return 0
done
return 1
}
# mca_steam_script_patched <script>
mca_steam_script_patched() {
grep -q -- "$MCA_FEATURE" "$1" 2>/dev/null
}
mca_steam_patched() {
local root script
while IFS= read -r root; do
script="$(mca_steam_script "$root")" || continue
mca_steam_script_patched "$script" && return 0
done < <(mca_steam_roots)
return 1
}
# mca_steam_deferred <script>
# Whether the patch is being held back rather than simply missing: the script
# was patched before, its own copy is back, and Steam is still running. See
# mca_steam_apply for why that is left alone.
mca_steam_deferred() {
[[ -e "$MCA_BACKUPDIR/$(mca_backup_name "$1")" ]] && mca_steam_running
}
# mca_steam_waiting
# The same question for the status screen, which has no script in hand.
mca_steam_waiting() {
local root script
while IFS= read -r root; do
script="$(mca_steam_script "$root")" || continue
mca_steam_script_patched "$script" && continue
mca_steam_deferred "$script" && return 0
done < <(mca_steam_roots)
return 1
}
# _mca_steam_exec_line <script>
# The line number of the command that starts the web helper: the last
# uncommented line that both names steamwebhelper and forwards "$@". Both the
# current layout (exec ./steamwebhelper "$@" inside the container wrapper) and
# the older one (steamwebhelper.sh handing the arguments to the runtime entry
# point) end in exactly that.
_mca_steam_exec_line() {
awk '
/^[[:space:]]*#/ { next }
/steamwebhelper/ && /"\$@"/ { n = NR }
END { if (n) print n }
' "$1" 2>/dev/null
}
# mca_steam_apply
# Appends the flags to the line that starts the web helper. Everything else in
# the script - setting up the container runtime, deciding whether the sandbox
# can be used - is left alone.
mca_steam_apply() {
local root script backup flags lineno found=0 out
flags="$(mca_flags)"
while IFS= read -r root; do
script="$(mca_steam_script "$root")" || continue
found=1
mca_steam_script_patched "$script" && continue
# Not patched now, but patched before: Steam has just put its own copy
# back. Patching it again while the client watches is what turns one
# size mismatch into an endless update dialog, and it would not help
# this session anyway - the helper is started once, at the start. The
# patch waits for the next apply with Steam closed.
if mca_steam_deferred "$script"; then
mca_note "$(mca_msg "Steam is running and has put its own file back; the change waits until Steam is closed.")"
continue
fi
lineno="$(_mca_steam_exec_line "$script")"
if [[ -z $lineno ]]; then
# A client update changed how the helper is started. Leaving the
# file alone is the only safe answer: this script is what starts
# Steam's entire interface.
mca_note "$(mca_msg "Steam starts its interface in a way this version does not recognise; leaving it alone.")"
continue
fi
out="$(awk -v n="$lineno" -v f=" $flags" 'NR == n { $0 = $0 f } { print }' "$script")" || continue
backup="$(mca_backup "$script")" || continue
if mca_write_if_changed "$script" "$out"$'\n'; then
MCA_CHANGES=$(( MCA_CHANGES + 1 ))
fi
chmod +x -- "$script" 2>/dev/null || true
mca_ledger_add steam "$script" "$backup"
done < <(mca_steam_roots)
(( found ))
}
# mca_steam_revert <script> <backup name>
mca_steam_revert() {
local script="$1" backup="$2"
if [[ -n $backup && -f "$MCA_BACKUPDIR/$backup" ]]; then
if [[ -e $script ]]; then
cp -p -- "$MCA_BACKUPDIR/$backup" "$script" 2>/dev/null || true
chmod +x -- "$script" 2>/dev/null || true
fi
rm -f -- "$MCA_BACKUPDIR/$backup"
return 0
fi
# No backup to fall back on - take the flags back out of the exec line.
[[ -f $script ]] || return 1
local tmp
tmp="$(mktemp "${script}.XXXXXX")" || return 1
sed "s| $MCA_FLAG||g" "$script" > "$tmp" && mv -f "$tmp" "$script" || { rm -f "$tmp"; return 1; }
chmod +x -- "$script" 2>/dev/null || true
return 0
}
# mca_steam_desktop_apply <id> <source entry>
# Steam restores its own files at every start unless it is told not to verify
# them, so the launcher entry carries that switch. It goes directly after the
# program because Steam reads its options before the steam:// argument that the
# right-click actions pass.
mca_steam_desktop_apply() {
mca_desktop_apply "$1" "$2" "$MCA_STEAM_LAUNCH_FLAG" after-program
}